2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Principles and decision-making for Node.js development in 2025. Learn to THINK, not memorize code patterns.
This skill teaches decision-making principles, not fixed code to copy.
What are you building?
│
├── Edge/Serverless (Cloudflare, Vercel)
│ └── Hono (zero-dependency, ultra-fast cold starts)
│
├── High Performance API
│ └── Fastify (2-3x faster than Express)
│
├── Enterprise/Team familiarity
│ └── NestJS (structured, DI, decorators)
│
├── Legacy/Stable/Maximum ecosystem
│ └── Express (mature, most middleware)
│
└── Full-stack with frontend
└── Next.js API Routes or tRPC
| Factor | Hono | Fastify | Express |
|---|---|---|---|
| Best for | Edge, serverless | Performance | Legacy, learning |
| Cold start | Fastest | Fast | Moderate |
| Ecosystem | Growing | Good | Largest |
| TypeScript | Native | Excellent | Good |
| Learning curve | Low | Medium | Low |
Node.js 22+: --experimental-strip-types
├── Run .ts files directly
├── No build step needed for simple projects
└── Consider for: scripts, simple APIs
ESM (import/export)
├── Modern standard
├── Better tree-shaking
├── Async module loading
└── Use for: new projects
CommonJS (require)
├── Legacy compatibility
├── More npm packages support
└── Use for: existing codebases, some edge cases
| Runtime | Best For |
|---|---|
| Node.js | General purpose, largest ecosystem |
| Bun | Performance, built-in bundler |
| Deno | Security-first, built-in TypeScript |
Request Flow:
│
├── Controller/Route Layer
│ ├── Handles HTTP specifics
│ ├── Input validation at boundary
│ └── Calls service layer
│
├── Service Layer
│ ├── Business logic
│ ├── Framework-agnostic
│ └── Calls repository layer
│
└── Repository Layer
├── Data access only
├── Database queries
└── ORM interactions
Pattern:
├── Create custom error classes
├── Throw from any layer
├── Catch at top level (middleware)
└── Format consistent response
Client gets:
├── Appropriate HTTP status
├── Error code for programmatic handling
├── User-friendly message
└── NO internal details (security!)
Logs get:
├── Full stack trace
├── Request context
├── User ID (if applicable)
└── Timestamp
| Situation | Status | When |
|---|---|---|
| Bad input | 400 | Client sent invalid data |
| No auth | 401 | Missing or invalid credentials |
| No permission | 403 | Valid auth, but not allowed |
| Not found | 404 | Resource doesn't exist |
| Conflict | 409 | Duplicate or state conflict |
| Validation | 422 | Schema valid but business rules fail |
| Server error | 500 | Our fault, log everything |
| Pattern | Use When |
|---|---|
async/await | Sequential async operations |
Promise.all | Parallel independent operations |
Promise.allSettled | Parallel where some can fail |
Promise.race | Timeout or first response wins |
I/O-bound (async helps):
├── Database queries
├── HTTP requests
├── File system
└── Network operations
CPU-bound (async doesn't help):
├── Crypto operations
├── Image processing
├── Complex calculations
└── → Use worker threads or offload
Where to validate:
├── API entry point (request body/params)
├── Before database operations
├── External data (API responses, file uploads)
└── Environment variables (startup)
| Library | Best For |
|---|---|
| Zod | TypeScript first, inference |
| Valibot | Smaller bundle (tree-shakeable) |
| ArkType | Performance critical |
| Yup | Existing React Form usage |
Trust nothing:
├── Query params → validate
├── Request body → validate
├── Headers → verify
├── Cookies → validate
├── File uploads → scan
└── External APIs → validate response
| Type | Purpose | Tools |
|---|---|---|
| Unit | Business logic | node:test, Vitest |
| Integration | API endpoints | Supertest |
| E2E | Full flows | Playwright |
node --test src/**/*.test.ts
├── No external dependency
├── Good coverage reporting
└── Watch mode available
Before implementing:
Remember: Node.js best practices are about decision-making, not memorizing patterns. Every project deserves fresh consideration based on its requirements.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。