2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
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Principles for building production-ready React applications.
| Type | Use | State |
|---|---|---|
| Server | Data fetching, static | None |
| Client | Interactivity | useState, effects |
| Presentational | UI display | Props only |
| Container | Logic/state | Heavy state |
| Pattern | Extract When |
|---|---|
| useLocalStorage | Same storage logic needed |
| useDebounce | Multiple debounced values |
| useFetch | Repeated fetch patterns |
| useForm | Complex form state |
| Complexity | Solution |
|---|---|
| Simple | useState, useReducer |
| Shared local | Context |
| Server state | React Query, SWR |
| Complex global | Zustand, Redux Toolkit |
| Scope | Where |
|---|---|
| Single component | useState |
| Parent-child | Lift state up |
| Subtree | Context |
| App-wide | Global store |
| Hook | Purpose |
|---|---|
| useActionState | Form submission state |
| useOptimistic | Optimistic UI updates |
| use | Read resources in render |
| Use Case | Prefer |
|---|---|
| Reusable logic | Custom hook |
| Render flexibility | Render props |
| Cross-cutting | Higher-order component |
| Signal | Action |
|---|---|
| Slow renders | Profile first |
| Large lists | Virtualize |
| Expensive calc | useMemo |
| Stable callbacks | useCallback |
| Scope | Placement |
|---|---|
| App-wide | Root level |
| Feature | Route/feature level |
| Component | Around risky component |
| Pattern | Use |
|---|---|
| Interface | Component props |
| Type | Unions, complex |
| Generic | Reusable components |
| Need | Type |
|---|---|
| Children | ReactNode |
| Event handler | MouseEventHandler |
| Ref | RefObject<Element> |
| Level | Focus |
|---|---|
| Unit | Pure functions, hooks |
| Integration | Component behavior |
| E2E | User flows |
| ❌ Don't | ✅ Do |
|---|---|
| Prop drilling deep | Use context |
| Giant components | Split smaller |
| useEffect for everything | Server components |
| Premature optimization | Profile first |
| Index as key | Stable unique ID |
Remember: React is about composition. Build small, combine thoughtfully.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。