2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when complex problems require systematic step-by-step reasoning with ability to revise thoughts, branch into alternative approaches, or dynamically adjust scope. Ideal for multi-stage analysis, design planning, problem decomposition, or tasks with initially unclear scope.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Enables structured problem-solving through iterative reasoning with revision and branching capabilities.
Use mcp__reasoning__sequentialthinking when:
Don't use for: Simple queries, direct facts, or single-step tasks.
The MCP tool mcp__reasoning__sequentialthinking accepts these parameters:
thought (string): Current reasoning stepnextThoughtNeeded (boolean): Whether more reasoning is neededthoughtNumber (integer): Current step number (starts at 1)totalThoughts (integer): Estimated total steps neededisRevision (boolean): Indicates this revises previous thinkingrevisesThought (integer): Which thought number is being reconsideredbranchFromThought (integer): Thought number to branch frombranchId (string): Identifier for this reasoning branch1. Start with initial thought (thoughtNumber: 1)
2. For each step:
- Express current reasoning in `thought`
- Estimate remaining work via `totalThoughts` (adjust dynamically)
- Set `nextThoughtNeeded: true` to continue
3. When reaching conclusion, set `nextThoughtNeeded: false`
// First thought
{
thought: "Problem involves optimizing database queries. Need to identify bottlenecks first.",
thoughtNumber: 1,
totalThoughts: 5,
nextThoughtNeeded: true
}
// Second thought
{
thought: "Analyzing query patterns reveals N+1 problem in user fetches.",
thoughtNumber: 2,
totalThoughts: 6, // Adjusted scope
nextThoughtNeeded: true
}
// ... continue until done
For revision patterns, branching strategies, and complex workflows, see:
totalThoughts, refine as you progressまだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。