2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Check for package-lock.json (npm), pnpm-lock.yaml (pnpm), yarn.lock (yarn), bun.lockb (bun). Use whichever is present. Default to npm if unclear.
Install as devDependencies:
husky lint-staged prettier
npx husky init
This creates .husky/ dir and adds prepare: "husky" to package.json.
.husky/pre-commitWrite this file (no shebang needed for Husky v9+):
npx lint-staged
npm run typecheck
npm run test
Adapt: Replace npm with detected package manager. If repo has no typecheck or test script in package.json, omit those lines and tell the user.
.lintstagedrc{
"*": "prettier --ignore-unknown --write"
}
.prettierrc (if missing)Only create if no Prettier config exists. Use these defaults:
{
"useTabs": false,
"tabWidth": 2,
"printWidth": 80,
"singleQuote": false,
"trailingComma": "es5",
"semi": true,
"arrowParens": "always"
}
.husky/pre-commit exists and is executable.lintstagedrc existsprepare script in package.json is "husky"prettier config existsnpx lint-staged to verify it worksStage all changed/created files and commit with message: Add pre-commit hooks (husky + lint-staged + prettier)
This will run through the new pre-commit hooks: a good smoke test that everything works.
prettier --ignore-unknown skips files Prettier can't parse (images, etc.)まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。