2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting a new feature, product, or system design. Eliminates the spec-implementation gap by making specifications the primary artifact that drives code generation. Keywords: SDD, spec-driven, PRD, feature spec, user stories, implementation plan, specification, acceptance criteria, Given-When-Then.
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SDD is the professional standard for high-assurance, agentic software engineering in 2026. It reverses the traditional "code-first" approach, elevating specifications to the primary system artifact. By ensuring code is merely a verified expression of precise specs, we eliminate ambiguity, technical debt, and misaligned requirements.
As AI agents become the primary contributors to codebases, the bottleneck has shifted from writing code to defining intent. SDD provides:
spec-template.md)Use this structure to define features:
# Feature: [Name]
## Context
- Business Value: [Why are we building this?]
- Priority: [P1/P2/P3]
## User Stories
- Given [Persona/Condition], When [Action], Then [Expected Result].
## Acceptance Scenarios
1. Scenario: [Title]
- Given: [Prerequisites]
- When: [Trigger]
- Then: [Outcome]
## Constraints & Edge Cases
- [Constraints]
- [Edge Cases]
plan-template.md)# Implementation Plan: [Feature Name]
## Objective
- [Core goal mapped to Spec requirement #]
## Technical Strategy
- [Module/Component Changes]
- [Data Flow/Schema Updates]
- [Dependencies]
## Verification Plan
- [How do we confirm this matches the Spec?]
- [Testing strategy]
SDD succeeds only when verified. Enforce these gates:
skills/spec-driven-development/ for local examples.SDD: If it isn't specified, it doesn't exist.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。