2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Tailwind CSS v4 principles. CSS-first configuration, container queries, modern patterns, design token architecture.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Modern utility-first CSS with CSS-native configuration.
| v3 (Legacy) | v4 (Current) |
|---|---|
tailwind.config.js | CSS-based @theme directive |
| PostCSS plugin | Oxide engine (10x faster) |
| JIT mode | Native, always-on |
| Plugin system | CSS-native features |
@apply directive | Still works, discouraged |
| Concept | Description |
|---|---|
| CSS-first | Configuration in CSS, not JavaScript |
| Oxide Engine | Rust-based compiler, much faster |
| Native Nesting | CSS nesting without PostCSS |
| CSS Variables | All tokens exposed as --* vars |
@theme {
/* Colors - use semantic names */
--color-primary: oklch(0.7 0.15 250);
--color-surface: oklch(0.98 0 0);
--color-surface-dark: oklch(0.15 0 0);
/* Spacing scale */
--spacing-xs: 0.25rem;
--spacing-sm: 0.5rem;
--spacing-md: 1rem;
--spacing-lg: 2rem;
/* Typography */
--font-sans: 'Inter', system-ui, sans-serif;
--font-mono: 'JetBrains Mono', monospace;
}
| Action | Use When |
|---|---|
| Extend | Adding new values alongside defaults |
| Override | Replacing default scale entirely |
| Semantic tokens | Project-specific naming (primary, surface) |
| Type | Responds To |
|---|---|
Breakpoint (md:) | Viewport width |
Container (@container) | Parent element width |
| Pattern | Classes |
|---|---|
| Define container | @container on parent |
| Container breakpoint | @sm:, @md:, @lg: on children |
| Named containers | @container/card for specificity |
| Scenario | Use |
|---|---|
| Page-level layouts | Viewport breakpoints |
| Component-level responsive | Container queries |
| Reusable components | Container queries (context-independent) |
| Prefix | Min Width | Target |
|---|---|---|
| (none) | 0px | Mobile-first base |
sm: | 640px | Large phone / small tablet |
md: | 768px | Tablet |
lg: | 1024px | Laptop |
xl: | 1280px | Desktop |
2xl: | 1536px | Large desktop |
w-full md:w-1/2 lg:w-1/3| Method | Behavior | Use When |
|---|---|---|
class | .dark class toggles | Manual theme switcher |
media | Follows system preference | No user control |
selector | Custom selector (v4) | Complex theming |
| Element | Light | Dark |
|---|---|---|
| Background | bg-white | dark:bg-zinc-900 |
| Text | text-zinc-900 | dark:text-zinc-100 |
| Borders | border-zinc-200 | dark:border-zinc-700 |
| Pattern | Classes |
|---|---|
| Center (both axes) | flex items-center justify-center |
| Vertical stack | flex flex-col gap-4 |
| Horizontal row | flex gap-4 |
| Space between | flex justify-between items-center |
| Wrap grid | flex flex-wrap gap-4 |
| Pattern | Classes |
|---|---|
| Auto-fit responsive | grid grid-cols-[repeat(auto-fit,minmax(250px,1fr))] |
| Asymmetric (Bento) | grid grid-cols-3 grid-rows-2 with spans |
| Sidebar layout | grid grid-cols-[auto_1fr] |
Note: Prefer asymmetric/Bento layouts over symmetric 3-column grids.
| Format | Advantage |
|---|---|
| OKLCH | Perceptually uniform, better for design |
| HSL | Intuitive hue/saturation |
| RGB | Legacy compatibility |
| Layer | Example | Purpose |
|---|---|---|
| Primitive | --blue-500 | Raw color values |
| Semantic | --color-primary | Purpose-based naming |
| Component | --button-bg | Component-specific |
| Type | Recommended |
|---|---|
| Sans | 'Inter', 'SF Pro', system-ui, sans-serif |
| Mono | 'JetBrains Mono', 'Fira Code', monospace |
| Display | 'Outfit', 'Poppins', sans-serif |
| Class | Size | Use |
|---|---|---|
text-xs | 0.75rem | Labels, captions |
text-sm | 0.875rem | Secondary text |
text-base | 1rem | Body text |
text-lg | 1.125rem | Lead text |
text-xl+ | 1.25rem+ | Headings |
| Class | Effect |
|---|---|
animate-spin | Continuous rotation |
animate-ping | Attention pulse |
animate-pulse | Subtle opacity pulse |
animate-bounce | Bouncing effect |
| Pattern | Classes |
|---|---|
| All properties | transition-all duration-200 |
| Specific | transition-colors duration-150 |
| With easing | ease-out or ease-in-out |
| Hover effect | hover:scale-105 transition-transform |
| Signal | Action |
|---|---|
| Same class combo 3+ times | Extract component |
| Complex state variants | Extract component |
| Design system element | Extract + document |
| Method | Use When |
|---|---|
| React/Vue component | Dynamic, JS needed |
| @apply in CSS | Static, no JS needed |
| Design tokens | Reusable values |
| Don't | Do |
|---|---|
| Arbitrary values everywhere | Use design system scale |
!important | Fix specificity properly |
Inline style= | Use utilities |
| Duplicate long class lists | Extract component |
| Mix v3 config with v4 | Migrate fully to CSS-first |
Use @apply heavily | Prefer components |
| Principle | Implementation |
|---|---|
| Purge unused | Automatic in v4 |
| Avoid dynamism | No template string classes |
| Use Oxide | Default in v4, 10x faster |
| Cache builds | CI/CD caching |
Remember: Tailwind v4 is CSS-first. Embrace CSS variables, container queries, and native features. The config file is now optional.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。