2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Testing patterns and principles. Unit, integration, mocking strategies.
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Principles for reliable test suites.
/\ E2E (Few)
/ \ Critical flows
/----\
/ \ Integration (Some)
/--------\ API, DB queries
/ \
/------------\ Unit (Many)
Functions, classes
| Step | Purpose |
|---|---|
| Arrange | Set up test data |
| Act | Execute code under test |
| Assert | Verify outcome |
| Type | Best For | Speed |
|---|---|---|
| Unit | Pure functions, logic | Fast (<50ms) |
| Integration | API, DB, services | Medium |
| E2E | Critical user flows | Slow |
| Principle | Meaning |
|---|---|
| Fast | < 100ms each |
| Isolated | No external deps |
| Repeatable | Same result always |
| Self-checking | No manual verification |
| Timely | Written with code |
| Test | Don't Test |
|---|---|
| Business logic | Framework code |
| Edge cases | Third-party libs |
| Error handling | Simple getters |
| Area | Focus |
|---|---|
| API endpoints | Request/response |
| Database | Queries, transactions |
| External services | Contracts |
| Phase | Action |
|---|---|
| Before All | Connect resources |
| Before Each | Reset state |
| After Each | Clean up |
| After All | Disconnect |
| Mock | Don't Mock |
|---|---|
| External APIs | The code under test |
| Database (unit) | Simple dependencies |
| Time/random | Pure functions |
| Network | In-memory stores |
| Type | Use |
|---|---|
| Stub | Return fixed values |
| Spy | Track calls |
| Mock | Set expectations |
| Fake | Simplified implementation |
| Pattern | Example |
|---|---|
| Should behavior | "should return error when..." |
| When condition | "when user not found..." |
| Given-when-then | "given X, when Y, then Z" |
| Level | Use |
|---|---|
| describe | Group related tests |
| it/test | Individual case |
| beforeEach | Common setup |
| Approach | Use |
|---|---|
| Factories | Generate test data |
| Fixtures | Predefined datasets |
| Builders | Fluent object creation |
| Practice | Why |
|---|---|
| One assert per test | Clear failure reason |
| Independent tests | No order dependency |
| Fast tests | Run frequently |
| Descriptive names | Self-documenting |
| Clean up | Avoid side effects |
| ❌ Don't | ✅ Do |
|---|---|
| Test implementation | Test behavior |
| Duplicate test code | Use factories |
| Complex test setup | Simplify or split |
| Ignore flaky tests | Fix root cause |
| Skip cleanup | Reset state |
Remember: Tests are documentation. If someone can't understand what the code does from the tests, rewrite them.
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概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。