2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
インストールする前に、エージェントに与えられる指示の中身を確認できます。
Comprehensive skill for creating beautiful, accessible user interfaces combining shadcn/ui components, Tailwind CSS utility styling, and canvas-based visual design systems.
Use when:
Install shadcn/ui with Tailwind:
npx shadcn@latest init
CLI prompts for framework, TypeScript, paths, and theme preferences. This configures both shadcn/ui and Tailwind CSS.
Add components:
npx shadcn@latest add button card dialog form
Use components with utility styling:
import { Button } from "@/components/ui/button"
import { Card, CardHeader, CardTitle, CardContent } from "@/components/ui/card"
export function Dashboard() {
return (
<div className="container mx-auto p-6 grid gap-6 md:grid-cols-2 lg:grid-cols-3">
<Card className="hover:shadow-lg transition-shadow">
<CardHeader>
<CardTitle className="text-2xl font-bold">Analytics</CardTitle>
</CardHeader>
<CardContent className="space-y-4">
<p className="text-muted-foreground">View your metrics</p>
<Button variant="default" className="w-full">
View Details
</Button>
</CardContent>
</Card>
</div>
)
}
Vite projects:
npm install -D tailwindcss @tailwindcss/vite
// vite.config.ts
import tailwindcss from '@tailwindcss/vite'
export default { plugins: [tailwindcss()] }
/* src/index.css */
@import "tailwindcss";
Comprehensive component catalog with usage patterns, installation, and composition examples.
See: references/shadcn-components.md
Covers:
Theme configuration, CSS variables, dark mode implementation, and component customization.
See: references/shadcn-theming.md
Covers:
ARIA patterns, keyboard navigation, screen reader support, and accessible component usage.
See: references/shadcn-accessibility.md
Covers:
Core utility classes for layout, spacing, typography, colors, borders, and shadows.
See: references/tailwind-utilities.md
Covers:
Mobile-first breakpoints, responsive utilities, and adaptive layouts.
See: references/tailwind-responsive.md
Covers:
Config file structure, custom utilities, plugins, and theme extensions.
See: references/tailwind-customization.md
Covers:
Canvas-based design philosophy, visual communication principles, and sophisticated compositions.
CRITICAL RULE: SUBAGENT UI RESEARCH Before applying any Tailwind styling or defining a new component's visual language, you MUST spawn a research subagent to scrape contextual UI patterns from high-end galleries (Awwwards, ThreeUI).
See: references/canvas-design-system.md
Covers:
Python automation for component installation and configuration generation.
Add shadcn/ui components with dependency handling:
python scripts/shadcn_add.py button card dialog
Generate tailwind.config.js with custom theme:
python scripts/tailwind_config_gen.py --colors brand:blue --fonts display:Inter
Component Library
references/shadcn-components.md - Complete component catalogreferences/shadcn-theming.md - Theming and customizationreferences/shadcn-accessibility.md - Accessibility patternsStyling System
references/tailwind-utilities.md - Core utility classesreferences/tailwind-responsive.md - Responsive designreferences/tailwind-customization.md - Configuration and extensionsVisual Design
references/canvas-design-system.md - Design philosophy and canvas workflowsAutomation
scripts/shadcn_add.py - Component installationscripts/tailwind_config_gen.py - Config generationForm with validation:
import { useForm } from "react-hook-form"
import { zodResolver } from "@hookform/resolvers/zod"
import * as z from "zod"
import { Form, FormField, FormItem, FormLabel, FormControl, FormMessage } from "@/components/ui/form"
import { Input } from "@/components/ui/input"
import { Button } from "@/components/ui/button"
const schema = z.object({
email: z.string().email(),
password: z.string().min(8)
})
export function LoginForm() {
const form = useForm({
resolver: zodResolver(schema),
defaultValues: { email: "", password: "" }
})
return (
<Form {...form}>
<form onSubmit={form.handleSubmit(console.log)} className="space-y-6">
<FormField control={form.control} name="email" render={({ field }) => (
<FormItem>
<FormLabel>Email</FormLabel>
<FormControl>
<Input type="email" {...field} />
</FormControl>
<FormMessage />
</FormItem>
)} />
<Button type="submit" className="w-full">Sign In</Button>
</form>
</Form>
)
}
Responsive layout with dark mode:
<div className="min-h-screen bg-white dark:bg-gray-900">
<div className="container mx-auto px-4 py-8">
<div className="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
<Card className="bg-white dark:bg-gray-800 border-gray-200 dark:border-gray-700">
<CardContent className="p-6">
<h3 className="text-xl font-semibold text-gray-900 dark:text-white">
Content
</h3>
</CardContent>
</Card>
</div>
</div>
</div>
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。