2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Git worktrees create isolated workspaces sharing the same repository, allowing work on multiple branches simultaneously without switching.
Core principle: Systematic directory selection + safety verification = reliable isolation.
Announce at start: "I'm using the using-git-worktrees skill to set up an isolated workspace."
Follow this priority order:
# Check in priority order
ls -d .worktrees 2>/dev/null # Preferred (hidden)
ls -d worktrees 2>/dev/null # Alternative
If found: Use that directory. If both exist, .worktrees wins.
grep -i "worktree.*director" CLAUDE.md 2>/dev/null
If preference specified: Use it without asking.
If no directory exists and no CLAUDE.md preference:
No worktree directory found. Where should I create worktrees?
1. .worktrees/ (project-local, hidden)
2. ~/.config/superpowers/worktrees/<project-name>/ (global location)
Which would you prefer?
MUST verify directory is ignored before creating worktree:
# Check if directory is ignored (respects local, global, and system gitignore)
git check-ignore -q .worktrees 2>/dev/null || git check-ignore -q worktrees 2>/dev/null
If NOT ignored:
Per Jesse's rule "Fix broken things immediately":
Why critical: Prevents accidentally committing worktree contents to repository.
No .gitignore verification needed - outside project entirely.
project=$(basename "$(git rev-parse --show-toplevel)")
# Determine full path
case $LOCATION in
.worktrees|worktrees)
path="$LOCATION/$BRANCH_NAME"
;;
~/.config/superpowers/worktrees/*)
path="~/.config/superpowers/worktrees/$project/$BRANCH_NAME"
;;
esac
# Create worktree with new branch
git worktree add "$path" -b "$BRANCH_NAME"
cd "$path"
Auto-detect and run appropriate setup:
# Node.js
if [ -f package.json ]; then npm install; fi
# Rust
if [ -f Cargo.toml ]; then cargo build; fi
# Python
if [ -f requirements.txt ]; then pip install -r requirements.txt; fi
if [ -f pyproject.toml ]; then poetry install; fi
# Go
if [ -f go.mod ]; then go mod download; fi
Run tests to ensure worktree starts clean:
# Examples - use project-appropriate command
npm test
cargo test
pytest
go test ./...
If tests fail: Report failures, ask whether to proceed or investigate.
If tests pass: Report ready.
Worktree ready at <full-path>
Tests passing (<N> tests, 0 failures)
Ready to implement <feature-name>
| Situation | Action |
|---|---|
.worktrees/ exists | Use it (verify ignored) |
worktrees/ exists | Use it (verify ignored) |
| Both exist | Use .worktrees/ |
| Neither exists | Check CLAUDE.md → Ask user |
| Directory not ignored | Add to .gitignore + commit |
| Tests fail during baseline | Report failures + ask |
| No package.json/Cargo.toml | Skip dependency install |
git check-ignore before creating project-local worktreeYou: I'm using the using-git-worktrees skill to set up an isolated workspace.
[Check .worktrees/ - exists]
[Verify ignored - git check-ignore confirms .worktrees/ is ignored]
[Create worktree: git worktree add .worktrees/auth -b feature/auth]
[Run npm install]
[Run npm test - 47 passing]
Worktree ready at /Users/jesse/myproject/.worktrees/auth
Tests passing (47 tests, 0 failures)
Ready to implement auth feature
Never:
Always:
Called by:
Pairs with:
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。