2d-games
無料2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions
インストールする前に、エージェントに与えられる指示の中身を確認できます。
IF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.
This is not negotiable. This is not optional. You cannot rationalize your way out of this. </EXTREMELY-IMPORTANT>
In Claude Code: Use the Skill tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.
In other environments: Check your platform's documentation for how skills are loaded.
Invoke relevant or requested skills BEFORE any response or action. Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.
digraph skill_flow {
"User message received" [shape=doublecircle];
"Might any skill apply?" [shape=diamond];
"Invoke Skill tool" [shape=box];
"Announce: 'Using [skill] to [purpose]'" [shape=box];
"Has checklist?" [shape=diamond];
"Create TodoWrite todo per item" [shape=box];
"Follow skill exactly" [shape=box];
"Respond (including clarifications)" [shape=doublecircle];
"User message received" -> "Might any skill apply?";
"Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];
"Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];
"Invoke Skill tool" -> "Announce: 'Using [skill] to [purpose]'";
"Announce: 'Using [skill] to [purpose]'" -> "Has checklist?";
"Has checklist?" -> "Create TodoWrite todo per item" [label="yes"];
"Has checklist?" -> "Follow skill exactly" [label="no"];
"Create TodoWrite todo per item" -> "Follow skill exactly";
}
These thoughts mean STOP—you're rationalizing:
| Thought | Reality |
|---|---|
| "This is just a simple question" | Questions are tasks. Check for skills. |
| "I need more context first" | Skill check comes BEFORE clarifying questions. |
| "Let me explore the codebase first" | Skills tell you HOW to explore. Check first. |
| "I can check git/files quickly" | Files lack conversation context. Check for skills. |
| "Let me gather information first" | Skills tell you HOW to gather information. |
| "This doesn't need a formal skill" | If a skill exists, use it. |
| "I remember this skill" | Skills evolve. Read current version. |
| "This doesn't count as a task" | Action = task. Check for skills. |
| "The skill is overkill" | Simple things become complex. Use it. |
| "I'll just do this one thing first" | Check BEFORE doing anything. |
| "This feels productive" | Undisciplined action wastes time. Skills prevent this. |
| "I know what that means" | Knowing the concept ≠ using the skill. Invoke it. |
When multiple skills could apply, use this order:
"Let's build X" → brainstorming first, then implementation skills. "Fix this bug" → debugging first, then domain-specific skills.
Rigid (TDD, debugging): Follow exactly. Don't adapt away discipline.
Flexible (patterns): Adapt principles to context.
The skill itself tells you which.
When dealing with a large library of skills (e.g., automated SaaS skills), do not load all skills into context at once. Instead:
skills/SKILLS_INDEX.md - This provides a lightweight summary of all available skills.When executing commands, adapt to the user's OS. Do not assume a POSIX environment.
| POSIX / Linux | Windows (CMD/PowerShell) | Purpose |
|---|---|---|
ls -la | dir | List files |
rm -rf <dir> | rmdir /s /q <dir> | Delete directory |
cp -r | xcopy /e /i /y | Copy directory |
grep "text" | findstr "text" | Search in files |
cat file | type file | View file content |
touch file | type nul > file | Create empty file (CMD) |
Pro Tip: Use the run_command tool to check environment before assuming command syntax.
Instructions say WHAT, not HOW. "Add X" or "Fix Y" doesn't mean skip workflows.
まだレビューはありません。使ってみた感想をお寄せください。
概要と使いどころ
2D game development principles. Sprites, tilemaps, physics, camera.
日本語の概要は準備中です。原文の説明を表示しています。
3D game development principles. Rendering, shaders, physics, cameras.
日本語の概要は準備中です。原文の説明を表示しています。
Create aesthetically beautiful interfaces following proven design principles. Use when building UI/UX, analyzing designs from inspiration sites, generating design images with ai-multimodal, implementing visual hierarchy and color theory, adding micro-interactions, or creating design documentation. Includes workflows for capturing and analyzing inspiration screenshots with chrome-devtools and ai-multimodal, iterative design image generation until aesthetic standards are met, and comprehensive design system guidance covering BEAUTIFUL (aesthetic principles), RIGHT (functionality/accessibility), SATISFYING (micro-interactions), and PEAK (storytelling) stages. Integrates with chrome-devtools, ai-multimodal, media-processing, ui-styling, and web-frameworks skills.
日本語の概要は準備中です。原文の説明を表示しています。
Use when implementing or managing persistent, hierarchical memory systems for AI agents. Covers cross-session state, fact supersession, and self-managed memory tools to enable long-term recall and adaptive agent behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Use when monitoring, tracing, or debugging agentic workflows in production. Keywords: observability, tracing, OpenTelemetry, Langfuse, latency, token cost, loop detection, telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
Use when building self-correcting retrieval systems for AI agents. Keywords: RAG, retrieval, Corrective RAG, Self-RAG, query decomposition, reranking, hallucination, grounding.
日本語の概要は準備中です。原文の説明を表示しています。