Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
Implement smooth, accessible animations with motion/react (Framer Motion) in React. Use when adding animations, gestures, or layout transitions with motion, AnimatePresence, useScroll, and related APIs. Requires a 'use client' boundary; not for strictly server-rendered components or when no animation is needed.
日本語の概要は準備中です。原文の説明を表示しています。
Asymmetric-al/core☆ 3812026年10月12日 更新
API reference: UIKit. Query for UIView, UIViewController, controls, table and collection views, navigation controllers, scenes, Auto Layout, images, colors, gestures, presentation, and SwiftUI hosting.
日本語の概要は準備中です。原文の説明を表示しています。
Prisma-Labs-Dev/apple-skills☆ 3392026年9月26日 更新
Motion (Framer Motion) React animation library. Use for drag-and-drop, scroll animations, gestures, SVG morphing, or encountering bundle size, complex transitions, spring physics errors.
日本語の概要は準備中です。原文の説明を表示しています。
secondsky/claude-skills☆ 2292026年9月28日 更新
Computer vision expert specializing in real-time hand tracking and gesture interface designUse when "hand tracking, gesture recognition, mediapipe, hand gestures, touchless interface, sign language, hand pose, finger tracking, mediapipe, hand-tracking, gesture-recognition, computer-vision, hci, touchless, ml" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Appium is an open-source framework that automates native, hybrid and mobile-web apps on iOS and Android through the WebDriver protocol. Use when the user wants to set up Appium 3, write mobile UI tests in JavaScript (WebdriverIO) or Python, pick capabilities, run gestures, or fix "appium", "XCUITest", "UiAutomator2", "mobile automation" problems. For React Native-only testing, see detox.
日本語の概要は準備中です。原文の説明を表示しています。
TerminalSkills/skills☆ 1652026年10月4日 更新
Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.
日本語の概要は準備中です。原文の説明を表示しています。
dembsky/PropMotion☆ 1132026年8月15日 更新
Design and plan iOS animations with structured specs covering transitions, micro-interactions, gesture-driven motion, and loading states. Use when the user asks to plan, design, or spec out animations for an iOS app — including screen transitions, navigation animations, interactive gestures, onboarding flows, or any motion design work. Also use when the user wants animation recommendations or wants to decide between animation approaches before writing code.
日本語の概要は準備中です。原文の説明を表示しています。
existential-birds/beagle☆ 822026年9月16日 更新
Cards, drawers, carousels and other patterns borrowed from the physical world. Use when designing layout patterns, gestures or navigation paradigms.
日本語の概要は準備中です。原文の説明を表示しています。
dembrandt/dembrandt-skills☆ 712026年10月12日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
yacosta738/yacosta738.github.io☆ 472026年10月11日 更新
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/kanpeki☆ 332026年8月28日 更新
Author, review, or batch-produce SVG icon hover gestures and icon↔icon morphs (Hugeicons/Lucide/Phosphor). Use for animated icon, icon hover, per-icon gesture, icon morph, menu↔cross, stroke-dashoffset draw-on, pathLength, transform-box. Not for page transitions, Lottie, or general UI chrome motion.
日本語の概要は準備中です。原文の説明を表示しています。
SoraLabsOSS/skills☆ 282026年8月28日 更新
Motion (formerly Framer Motion) patterns - motion components, variants, AnimatePresence, gestures, layout animations, scroll-linked motion, reduced-motion handling
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
React Native mobile development patterns - New Architecture (Fabric, TurboModules, JSI), component architecture, React Navigation 7+, FlashList v2 optimization, gestures with Reanimated 4, platform-specific code, React 19 features
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Reviews YUP audio plugin code for YUP-specific correctness issues: AudioProcessor lifecycle, AudioParameterBuilder and AudioParameterHandle usage, editor gestures, AudioBusLayout handling, CLAP/VST3 wrapper contracts, state recall, and MIDI safety. Use when the user asks to review a YUP plugin, check a processBlock, audit parameter smoothing, or asks "is this YUP code safe?". Trigger when you see yup::AudioProcessor, yup_audio_plugin, AudioParameterBuilder, AudioParameterHandle, AudioProcessorEditor, or createPluginProcessor in the code.
日本語の概要は準備中です。原文の説明を表示しています。
kunitoki/sonic-skills☆ 222026年5月21日 更新
Use when writing Playwright tests, fixing flaky tests, debugging failures, implementing Page Object Model, configuring CI/CD, optimizing performance, mocking APIs, handling authentication or OAuth, testing accessibility (axe-core), file uploads/downloads, date/time mocking, WebSockets, geolocation, permissions, multi-tab/popup flows, mobile/responsive layouts, touch gestures, GraphQL, error handling, offline mode, multi-user collaboration, third-party services (payments, email verification), console error monitoring, global setup/teardown, test annotations (skip, fixme, slow), test tags (@smoke, @fast, @critical, filtering with --grep), project dependencies, security testing (XSS, CSRF, auth), performance budgets (Web Vitals, Lighthouse), iframes, component testing, canvas/WebGL, service workers/PWA, test coverage, i18n/localization, Electron apps, or browser extension testing. Covers E2E, component, API, visual, accessibility, security, Electron, and extension testing.
日本語の概要は準備中です。原文の説明を表示しています。
human-kit/ui☆ 172026年10月11日 更新
Animate React with Framer Motion (Motion): gestures, layout animations, variants, scroll-linked motion, and exit transitions. Use when adding production-grade UI animation.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 172026年10月10日 更新
Live stream as an AI VTuber on Lobster.fun. Control your Live2D avatar with emotions, gestures, GIFs, and YouTube videos while interacting with chat in real-time.
日本語の概要は準備中です。原文の説明を表示しています。
modbender/skill-library-mcp☆ 162026年9月28日 更新
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/website☆ 122026年3月11日 更新
Load this skill whenever the project contains interactive UI elements that users touch, tap, click, drag, swipe, or gesture with — buttons, links, drag-and-drop interfaces, sliders, carousels, or custom touch interactions. Under no circumstances create touch targets smaller than 44×44 CSS pixels. Absolutely always provide pointer cancellation, single-pointer alternatives to gestures, and load alongside keyboard/SKILL.md since pointer and keyboard requirements are complementary.
日本語の概要は準備中です。原文の説明を表示しています。
LazyCats-dev/ao3-podfic-posting-helper☆ 112026年10月5日 更新
Use when designing interface states, feedback, hover/focus/press, gestures, direct manipulation, navigation transitions, loading/error/empty behavior, or deciding where interaction should carry the design concept.
日本語の概要は準備中です。原文の説明を表示しています。
Lrinvl1203/world-class-web-design-os☆ 82026年10月2日 更新
Builds React Native and Expo apps in TypeScript — navigation with React Navigation or Expo Router, lists, forms, styling, gestures and animations with Reanimated, safe areas, accessibility and localization; networking with TanStack Query, response validation, persistence with MMKV, AsyncStorage, SQLite and secure storage; permissions, push notifications, deep links, background tasks, native modules and config plugins; performance with Hermes and the React profiler; and release with EAS Build, EAS Submit and EAS Update or bare Gradle and Xcode builds. Use when writing or changing React Native code, adding a native capability, configuring Expo, preparing a store build or an over-the-air update, or when the user asks how to do something in React Native, even if they do not name the library.
日本語の概要は準備中です。原文の説明を表示しています。
wrsilva/reis-mobile☆ 72026年9月24日 更新
Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".
日本語の概要は準備中です。原文の説明を表示しています。
fellipeutaka/denji☆ 62026年8月3日 更新
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新