Design DNA capture — extracts palette, type stack, motifs, motion, and 3D signatures from a shipped HTML file and saves them as a reusable reference pack. Use when the user says /reimagine-it lock, "lock this design", "save design DNA", "capture this look", or wants to reuse a shipped design on a different target. Locks capture palette, type, motif, and motion from a shipped HTML file. Part of the reimagine-it Content-Derived Design suite.
日本語の概要は準備中です。原文の説明を表示しています。
Kayforkind/reimagine-it☆ 2062026年10月10日 更新
Run a complete design workflow -- from establishing context through four progressive design levels (Capabilities, Components, Interactions, Contracts) to an approved blueprint. Composes knowledge-priming, context-anchoring, learning-harvest, collaborative-judgment, design-first, architecture, and domain-driven-design into one process. Handles both new features (create context doc) and resuming existing work (load context doc). Level 5 (Implementation) is delegated to code-forge. Use when starting a design, planning architecture, or when the user says 'design a feature', 'blueprint', 'start designing', 'plan the architecture', or 'let's design before coding'.
日本語の概要は準備中です。原文の説明を表示しています。
techygarg/lattice☆ 1992026年10月10日 更新
World-class design systems architecture - tokens, components, documentation, and governance. Design systems create the shared language between design and engineering that makes products feel cohesive at any scale. Use when "design system, component library, design tokens, atomic design, style guide, theme, theming, design scale, component api, variant, figma tokens, style dictionary, design-system, tokens, components, theming, documentation, figma, accessibility, versioning" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Expert in designing and implementing visceral, satisfying combat systems. Masters hitbox/hurtbox design, frame data, combo systems, enemy archetypes, damage feedback, and the invisible craft that makes players feel powerful. Draws from fighting games, character action games (DMC, Bayonetta), and Souls-like design to create combat that is readable, responsive, and endlessly replayable. Use when "combat system, combat design, hitbox, hurtbox, frame data, hitstop, screen shake, input buffer, coyote time, i-frames, invincibility frames, combo system, attack cancel, recovery frames, punishment window, souls-like combat, action game combat, fighting game, damage feedback, enemy design, boss design, attack telegraph, parry system, stamina system, poise system, weapon feel, game feel combat, melee combat, combat juice, combat, action-game, fighting-game, hitbox, frame-data, game-feel, souls-like, character-action, melee, enemy-design, boss-design, combo, parry, i-frames" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
World-class accessibility design expertise combining the inclusive design principles of Microsoft's Inclusive Design team, the technical rigor of the W3C WCAG working group, and the lived experience perspective of disability advocates. Accessibility is not a feature - it's a fundamental quality attribute that makes products usable by everyone. Great accessibility design is invisible to those who don't need it and essential to those who do. It benefits everyone: captions help in noisy environments, keyboard navigation helps power users, high contrast helps in bright sunlight. When you design for the extremes, you improve the experience for all. Accessibility is not a checklist - it's a mindset that asks "who are we excluding?" at every design decision. Use when "accessibility, a11y, wcag, screen reader, keyboard navigation, color contrast, alt text, aria, focus management, skip link, assistive technology, inclusive design, ada compliance, section 508, accessible, voiceover, nvda, jaws, tab order, focus trap, accessibility, a11y, wcag, inclusive-design, screen-reader, keyboard-navigation, color-contrast, aria, focus-management, assistive-technology" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Ultimate Design System Intelligence. Manage, extract, replicate, and improve UI design systems. Extracts design tokens visually from existing sites (Harvester v5), manages multi-page tokens, and utilizes MCP servers like Google Stitch and Pencil.dev to generate complete, consistent design systems (Shadcn UI, Halo, Lunaris, Nitro). Use when the user asks to "extract design from a URL", "create a Shadcn design system", "analyze design tokens", "build a design system for", or "copy the UI style of".
日本語の概要は準備中です。原文の説明を表示しています。
tody-agent/codymaster☆ 532026年8月26日 更新
機能要件から画面構成・ワイヤーフレームまでを段階的に落とし込むスキル。 design-discussion や feature-discussion の成果物を入力として、 2ステップ(アクションフロー → ワイヤーフレーム + 画面設計ノート)で画面設計を行う。 ワイヤーフレームを見ながらユーザーと一緒に必要な機能・画面要素を詰めていく。 成果物は PlantUML Salt による視覚的なワイヤーフレーム。 Use when: 機能から画面に落としたい、画面構成を考えたい、 ワイヤーフレームを作りたい、画面設計をしたい、画面フローを整理したい。 design-discussion の後に使うと効果的。 Triggers: "画面構成", "画面設計", "ワイヤーフレーム", "画面に落とす", "ui flow design", "UIフロー設計", "wireframe", "画面を考えたい", "UIフロー", "画面遷移", "screen design", "画面フロー", "screen flow"
sean-sunagaku/claude-code-plugin☆ 382026年7月30日 更新
仕様書・要件定義からソフトウェアアーキテクチャを設計するスキル。 5人の専門エージェント(Architecture Lead・Module Designer・Dependency Analyst・ Platform Expert・Devil's Advocate)が協議しながら、 モジュール分割・依存関係・データフロー・インターフェース設計を行う。 成果物は構造化されたアーキテクチャ設計書(Markdown)。 Use when: 仕様書からどう設計するか迷っている時、モジュール分割の方針を決めたい時、 技術スタックに合ったアーキテクチャパターンを選びたい時、 設計書を作成したい時。 Triggers: "アーキテクチャ設計", "arch design", "仕様書から設計", "モジュール分割", "設計書を作りたい", "アーキテクチャを考えて", "コンポーネント設計", "依存関係を設計", "どう設計する", "design the architecture", "design from spec"
sean-sunagaku/claude-code-plugin☆ 382026年7月30日 更新
Product marketing and go-to-market strategy for B2B SaaS launches and positioning. Use this skill when planning a product launch, developing positioning and messaging, analyzing competitive landscape, building customer advocacy programs, designing a customer referral program (who may accept the reward, how the introduction is made), designing a win/loss interview program, working out why we lose deals, designing GTM strategy, creating category positioning, planning analyst briefings, or deciding which country to expand into and how far to localize. Also use it for an early-stage startup where the founder is still doing the selling — running founder-led sales, setting up a design-partner program, judging whether you have product-market fit, deciding what not to do yet, deciding when to hire the first AE or first marketer, and moving upmarket to larger buyers. Also use it when your company has just acquired another (or is about to), to plan the marketing integration: what you may and may not do between signing and close, the first letter to the acquired customers, whether to keep, endorse, fold in or retire the acquired brand, merging the two marketing databases without mailing people who opted out, when to start cross-selling, and announcing a product sunset. Also use it to design a demand-generation campaign and the channel plan it runs on: one campaign with one job, the offer for buyers who are and are not in market, what each channel is for, the kill and scale rules set before launch, the follow-up sales agrees to, the yearly calendar of always-on programs and tentpole campaigns, and which channels to keep, test or stop. Also use it for brand marketing and demand creation — how much to spend on brand versus performance, what to measure when a brand campaign produces no conversion event, and how to answer "we cannot attribute it". Also triggers on: founder-led sales, founder-led GTM, design partners, design partner agreement, first customers, first 10 customers, do we have product-market fit, PMF, Sean Ellis test, very disappointed survey, pre-seed, seed stage, when to hire our first AE, first sales hire, first marketing hire, moving upmarket, going upmarket, enterprise readiness, first enterprise deal, what do enterprise buyers need before they sign, positioning, product launch, beta program, early access program, design partners, private preview, public preview, general availability, GA launch, when can we call it GA, can sales sell a beta feature, selling the roadmap, launch tier, competitive intelligence, messaging, customer advocacy, win/loss analysis, win/loss interviews, why we lose deals, closed-lost analysis, loss reason, close-reason field, competitive displacement, displace an incumbent, rip and replace, competitive takeout, switch from a competitor, win deals from a competitor, incumbent contract, renewal window, auto-renewal notice period, switching costs, EU Data Act, cloud switching rights, why do we lose to no decision, GTM, category design, ideal customer profile, ICP, what is our real ICP, who actually buys from us, refresh our ICP from closed-won deals, ICP refresh before planning, analyst briefing, G2 review, international expansion, market entry, expand into Europe, which country should we launch in next, localization, translate our site, in-country go-to-market, regional GTM, is cold email legal in Germany, brand marketing, brand awareness, brand vs performance, brand versus demand gen, demand creation, demand capture, 95-5 rule, out of market buyers, category entry points, distinctive brand assets, mental availability, brand tracking, brand health, brand lift, share of search, how do we measure brand, justify brand spend, brand budget. Also triggers on public-sector marketing: sell to government, government marketing, public sector go-to-market, federal marketing, state and local government, SLED, FedRAMP, FedRAMP marketing claims, can we say FedRAMP ready, GovRAMP, StateRAMP, VPAT, accessibility confor
日本語の概要は準備中です。原文の説明を表示しています。
shalintripathi/saas-marketing-agents☆ 202026年10月12日 更新
Use this skill when designing the checkout experience for a Salesforce B2B or D2C Commerce storefront — covering runtime model selection (LWR Managed Checkout vs Aura Flow Builder), cart and line-item requirements, payment option scoping, shipping rule definition, and guest vs. registered buyer experience design. Trigger keywords: checkout flow design, checkout UX requirements, LWR vs Aura checkout, guest checkout design, payment options design, shipping rules, checkout experience planning. NOT for configuring the checkout in Setup once designed — use admin/commerce-checkout-configuration. NOT for choosing B2B vs D2C Commerce — use admin/b2b-vs-b2c-requirements.
日本語の概要は準備中です。原文の説明を表示しています。
PranavNagrecha/AwesomeSalesforceSkills☆ 192026年10月4日 更新
**導入済みの sparkle-design プロジェクト**で、ユーザーが目指したい「雰囲気」を 自然言語で伝えたら、`sparkle.config.json` の primary / font-pro / font-mono / radius を 書き換えて `sparkle-design-cli generate` まで実行するスキル。選択肢は Theme Settings Figma プラグインが扱える範囲(primary 7 色 / radius 8 段階 / fonts 11 種)に揃えて おり、Figma と CLI の見た目がずれません。**未導入プロジェクトの初期セットアップは `setup-sparkle-design`(internal 環境では `install-sparkle-design`)を使うこと。** 「雰囲気を変えたい」「もっとポップに」「ビジネスライクに」「高級感を出したい」 「primary を変えたい」「角丸をもっと丸く」「フォントを変えたい」「テーマを提案して」 「テナントごとに配色を変えたい」「役割ごとに色を出し分けたい」(後者2つは複数 バリアント要望として範囲外に誘導するために発動) で発動。English: "change the vibe", "make it more playful", "make it more business-like", "adjust the theme", "change primary color".
goodpatch/sparkle-design☆ 172026年10月2日 更新
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.
日本語の概要は準備中です。原文の説明を表示しています。
LazyIsEfficient/agentic-os☆ 172026年7月17日 更新
Use when designing UI components, creating design systems, reviewing visual design, or checking accessibility compliance. Triggers on "design system", "UI review", "color palette", "font pairing", "accessibility audit", "responsive design", "WCAG check". Auto-activates when ui-ux-designer agent is working. Data-driven: 160 palettes, 73 font pairings, 161 product types, 98 UX guidelines, 25 chart types.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Read-first Figma gateway via Figma MCP: analyze designs, implement Figma-to-code for 1–3 screens, extract design tokens, produce a Figma Evidence Packet for planning handoff, screenshot fallback. Advanced operations (Code Connect, canvas writes, design-system/library patterns) are gated references loaded only on explicit intent. Triggers: 'figma', 'design link', 'implement this design', 'design tokens', 'produce a Figma Evidence Packet'.
日本語の概要は準備中です。原文の説明を表示しています。
ngocsangyem/MeowKit☆ 152026年7月28日 更新
Per-screen design spec generator for AI design tools (Stitch / Figma AI / Claude artifacts). Consumes per-feature PRDs from kta-prd-pipeline. Emits tool-agnostic markdown specs. Triggers — design spec, AI design prompt, screen mockup brief, Figma AI input, Stitch prompt, design system tokens, post-PRD design phase, generate design specs, design brief, mockup spec. DOES NOT generate Compose code, Kotlin code, or @Preview stubs.
日本語の概要は準備中です。原文の説明を表示しています。
dantech0xff/dreams☆ 62026年9月21日 更新
Per-screen design spec generator for AI design tools (Stitch / Figma AI / Codex artifacts). Consumes per-feature PRDs from kta-prd-pipeline. Emits tool-agnostic markdown specs. Triggers — design spec, AI design prompt, screen mockup brief, Figma AI input, Stitch prompt, design system tokens, post-PRD design phase, generate design specs, design brief, mockup spec. DOES NOT generate Compose code, Kotlin code, or @Preview stubs.
日本語の概要は準備中です。原文の説明を表示しています。
dantech0xff/dreams☆ 62026年9月21日 更新
Manage Canva designs, assets, and folders via the Connect API. WHAT IT CAN DO: - List/search/organize designs and folders - Export finished designs (PNG/PDF/JPG) - Upload images to asset library - Autofill brand templates with data - Create blank designs (doc/presentation/whiteboard/custom) WHAT IT CANNOT DO: - Add content to designs (text, shapes, elements) - Edit existing design content - Upload documents (images only) - AI design generation Best for: asset pipelines, export automation, organization, template autofill. Triggers: /canva, "upload to canva", "export design", "list my designs", "canva folder".
日本語の概要は準備中です。原文の説明を表示しています。
danstrem2/clawdbot-skill-master-pack☆ 22026年2月1日 更新
Webサイトや業務画面の目的・利用者に合うデザイン方針を定め、文字・配色・レイアウト・動きを整えます。既存の部品を生かし、画面幅ごとの表示も確認します。
- 動く業務画面の見た目を整えたいとき
- 新しいサイトのデザイン方針を決めたいとき
- モバイル表示や長いラベルを改善したいとき
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Comprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG, Gemini 3.1 Pro), social photos (HTML→screenshot, multi-platform). Actions: design logo, create CIP, generate mockups, build slides, design banner, generate icon, create social photos, social media images, brand identity, design system. Platforms: Facebook, Twitter, LinkedIn, YouTube, Instagram, Pinterest, TikTok, Threads, Google Ads.
日本語の概要は準備中です。原文の説明を表示しています。
nextlevelbuilder/ui-ux-pro-max-skill☆ 13.5万2026年10月11日 更新
Designs experiments and studies BEFORE data is collected — choosing a design, randomizing, blocking, and laying out treatment combinations so results are interpretable. Use whenever someone is planning a study, asks how to assign subjects/samples to groups, mentions randomization, blocking, stratification, controls, factorial or fractional-factorial designs, design of experiments (DOE), screening many factors, response-surface optimization, crossover or repeated-measures or split-plot designs, cluster/group randomization, Latin squares, plate layouts, batch/run-order effects, replication vs. pseudoreplication, or sequential/adaptive/group-sequential designs. Trigger even for informal phrasings like "how should I set up this experiment", "how do I avoid confounding", "what's the best way to test these 6 factors", or "assign these mice to conditions". For computing the sample size or power once the design is chosen, use statistical-power; for analyzing data already collected, use statistical-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agent-skills☆ 4.9万2026年10月5日 更新
UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use when creating design systems, generating design tokens, maintaining visual consistency, or facilitating design-dev collaboration and developer handoff.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Extract a comprehensive design system (DESIGN.md) directly from frontend source code — React, Vue, Svelte, Angular, plain HTML/CSS, or any web framework. Analyzes component files, stylesheets, Tailwind configs, theme definitions, and design tokens to produce a rich, Stitch-compatible design system document. Use this skill whenever the user wants to reverse-engineer a design system from an existing codebase, audit the visual language of a project, extract design tokens from source files, or understand the styling patterns in a frontend repo — even if they just say "what does this app look like?" or "pull out the design from this code."
日本語の概要は準備中です。原文の説明を表示しています。
google-labs-code/stitch-skills☆ 8,4792026年8月18日 更新
Design experiments and studies BEFORE data is collected — choosing a design, randomizing, blocking, and laying out treatment combinations so the results will actually be interpretable. Use whenever someone is planning a study, asks how to assign subjects/samples to groups, mentions randomization, blocking, stratification, controls, factorial or fractional-factorial designs, design of experiments (DOE), screening many factors, response-surface optimization, crossover or repeated-measures or split-plot designs, cluster/group randomization, Latin squares, plate layouts, batch/run-order effects, replication vs. pseudoreplication, or sequential/adaptive/group-sequential designs. Trigger this even for informal phrasings like "how should I set up this experiment", "how do I avoid confounding", "what's the best way to test these 6 factors", or "assign these mice to conditions". For computing the sample size or power once the design is chosen, use statistical-power; for analyzing data already collected, use statistical-analysis.
日本語の概要は準備中です。原文の説明を表示しています。
spacering-net/codeg☆ 3,9222026年10月11日 更新
Spiral inductors, interdigital capacitors, baluns, resonators, phase shifters for impedance matching, DC blocking, and bias tees. TRIGGER: user asks to design or create a spiral inductor, interdigital capacitor, balun, resonator, phase shifter, or other passive RF component. Invoke BEFORE writing code — class names and property patterns are non-obvious. SKIP: filter design (use matlab-design-pcb-filter), coupler/splitter design (use matlab-design-pcb-coupler), transmission line design (use matlab-design-pcb-transmission-line), EM analysis (use matlab-analyze-em), material setup only (use matlab-manage-pcb-material).
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1512026年10月9日 更新