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cccskills

「team」の検索結果

2,621 件 ・ 関連度順

概要と使いどころ

Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (model access control, allowlist, blocklist), inviting or removing team and project members, changing roles, capping a member's Creative Unit spend, auditing API keys and their roles or scopes, or attributing consumption per user or model. Keywords: governance, model control, consumption cap, spend limit, API key hygiene, team admin, enterprise.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9792026年10月12日 更新

Use when orchestrating Agent Teams for parallel development - team composition, task distribution, dependency management, and result aggregation. Triggers on /orchestrate, multi-agent coordination, parallel team work, task delegation to teammates.

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8542026年9月3日 更新

Unified team skill for issue resolution. Uses team-worker agent architecture with role directories for domain logic. Coordinator orchestrates pipeline, workers are team-worker agents. Triggers on "team issue".

日本語の概要は準備中です。原文の説明を表示しています。

catlog22/maestro-flow5672026年10月8日 更新

Universal team coordination skill with dynamic role generation. Uses team-worker agent architecture with role-spec files. Only coordinator is built-in -- all worker roles are generated at runtime as role-specs and spawned via team-worker agent. Beat/cadence model for orchestration. Triggers on "Team Coordinate ".

日本語の概要は準備中です。原文の説明を表示しています。

catlog22/maestro-flow5672026年10月8日 更新

Unified team skill for architecture optimization. Uses team-worker agent architecture with role directories for domain logic. Coordinator orchestrates pipeline, workers are team-worker agents. Triggers on "team arch-opt".

日本語の概要は準備中です。原文の説明を表示しています。

catlog22/maestro-flow5672026年10月8日 更新

Collaborative purple-team operations — threat-informed adversary emulation planning (ATT&CK, CTID, Atomic Red Team, CALDERA), the detect-tune-validate loop, detection coverage measurement (DeTT&CT/Navigator), safe execution and deconfliction, and MTTD/coverage reporting

日本語の概要は準備中です。原文の説明を表示しています。

Masriyan/Claude-Code-CyberSecurity-Skill4722026年9月8日 更新

Turn a work-items.md file (produced by /plan-work-items) into Linear issues, one per slice, in a single target Linear team. Use when you want to publish work items as Linear issues, create implementation tickets to track in Linear, or push a broken-down plan into a Linear team. Requires a configured Linear MCP server and a target team. Reads the team's real workflow states, labels, Projects, and members and resolves every option against them before creating anything; defaults each issue to the team's initial state, unassigned, uncategorized, with no parent or Project unless you ask. Links within-file `Depends on` relationships as native Linear "blocked by" relations and annotates the source file so re-runs resume cleanly. Does not produce the work-items file itself — use plan-work-items first. Does not post to Jira — use work-items-to-jira. Does not post to GitHub — use work-items-to-issues.

日本語の概要は準備中です。原文の説明を表示しています。

testdouble/han2812026年10月1日 更新

Agent Teams 智能编排决策引擎。自动分析任务复杂度,判断使用 Subagent 还是 Agent Teams。 触发场景: (1) 任务涉及多角度并行分析(如代码审查、竞争假说调试) (2) 需要成员之间互相通信、质疑、协作 (3) 跨层开发(前端/后端/测试各自负责) (4) 用户明确要求"创建团队"、"用 agent teams" (5) 任务描述包含"并行"、"同时"、"多人"、"协作"等关键词 (6) 使用 /team 命令

日本語の概要は準備中です。原文の説明を表示しています。

NanmiCoder/claude-code-skills602026年4月3日 更新

Create a new team composition file following the agent-almanac team template and registry conventions. Covers team purpose definition, member selection, coordination pattern choice, task decomposition design, machine-readable configuration block, registry integration, and README automation. Use when defining a multi-agent workflow, composing agents for a complex review process, or creating a coordinated group for recurring collaborative tasks.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月10日 更新

Executes comprehensive red team exercises that simulate real-world adversary operations against an organization's people, processes, and technology. The red team operates with stealth as a primary objective, employing the full attack lifecycle from initial reconnaissance through objective completion while testing the organization's detection and response capabilities. This differs from penetration testing by focusing on adversary emulation rather than vulnerability identification. Activates for requests involving red team exercise, adversary simulation, adversary emulation, or full-scope offensive security assessment.

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework252026年10月11日 更新

Hand a Prisma Next question or report off to the team — file a GitHub issue (bug or feature request), or route Q&A / design discussion / direct-team-contact to the Prisma Discord at pris.ly/discord. Use for bug, bug report, file an issue, report a bug, feature request, missing feature, this should be a feature, file this, this is a bug, this is broken, surprising behaviour, this doesn't work, file feedback, send feedback, capability gap, file via prisma-next-feedback, ask the team, talk to the team, talk to the Prisma team, talk to Prisma, Discord, Prisma Discord, Q&A, design feedback, is this the intended way, how should I do X, extension author question, extension author needs help.

日本語の概要は準備中です。原文の説明を表示しています。

prisma/open-chat232026年7月23日 更新

Guided setup for sharing moflo's durable learnings through a git-tracked JSONL artifact — for a whole TEAM on one repo, OR for one person across several MACHINES (a team of one). Use when the user says "share learnings with my team", "commit our moflo memory", "sync memory across my laptop and desktop", "set up memory.team_artifact", or "auto-export learnings on every PR". Installs a pre-commit hook so the artifact rides along in every commit. For many worktrees on ONE machine, use /memory-worktree instead.

日本語の概要は準備中です。原文の説明を表示しています。

eric-cielo/moflo182026年10月1日 更新

Set up parallel agent team for COMPLEX tasks. Creates worktree structure, generates ownership map, and initializes task queue. Use when orchestrator decomposes a task into parallel subtasks, or when asked to "set up team", "parallel setup", or "configure worktrees".

日本語の概要は準備中です。原文の説明を表示しています。

ngocsangyem/MeowKit152026年7月28日 更新

Wire Promptfoo and DeepTeam into CI/CD for automated regression red-teaming of LLM apps against OWASP LLM Top 10 and OWASP Agentic presets, failing the build when jailbreak or injection vulnerabilities regress.

日本語の概要は準備中です。原文の説明を表示しています。

andycungkrinx91/konoha92026年10月9日 更新

Manage organizational teams and professional roles in the NV oOS Pro Toolkit. Covers team creation, profession definitions, role assignments, and organizational structure. Use when setting up teams, defining professional roles, assigning users to teams, or managing organizational hierarchy.

日本語の概要は準備中です。原文の説明を表示しています。

nvdigitalsolutions/mcp-ai-wpoos72026年10月12日 更新

agent-team-playbook

無料日本語概要

Claude Code の Agent Team が有効かを判断し、適切なら要件書 MD を生成してユーザーに提示する。「Agent Teamで〜」「並行処理で〜」「チームで〜」といった指示時に参照する。

masaki69/consultingskills_public42026年2月15日 更新

team-okrs

無料

Team operations dashboard template — Linear/Asana-clean hybrid with sprint status hero, 4-segment progress bar, workstream cards, chronological activity stream with colored event badges, right-rail with today's schedule + team-presence + upcoming milestones. For team status snapshots, OKR reviews, "team this week" all-hands views.

日本語の概要は準備中です。原文の説明を表示しています。

WyvernCW/Monich32026年6月20日 更新

Agent fallback for CEngineServer_GetSteamUniverse-windows (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-windows, CEngineServer::GetSteamUniverse

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CEngineServer_GetSteamUniverse-linux (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-linux, CEngineServer::GetSteamUniverse

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CEngineServer_GetClientSteamID (auto-generated, category: func). Locate CEngineServer_GetClientSteamID in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetClientSteamID, CEngineServer_GetClientSteamID

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CCSPlayerController_SwitchTeam (auto-generated, category: func). Locate CCSPlayerController::SwitchTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_SwitchTeam, CCSPlayerController::SwitchTeam

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CCSPlayerController_ChangeTeam (auto-generated, category: vfunc). Locate CCSPlayerController::ChangeTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_ChangeTeam, CCSPlayerController::ChangeTeam

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CCSPlayerController_HandleCommand_JoinTeam-local (auto-generated, category: func). Locate CCSPlayerController::HandleCommand_JoinTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_HandleCommand_JoinTeam-local, CCSPlayerController::HandleCommand_JoinTeam

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新

Agent fallback for CBasePlayerController_HandleCommand_JoinTeam (auto-generated, category: func). Locate CCSPlayerController_HandleCommand_JoinTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_HandleCommand_JoinTeam, CCSPlayerController_HandleCommand_JoinTeam

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月10日 更新