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「render」の検索結果

1,954 件 ・ 関連度順

概要と使いどころ

dataviz

無料

Use this skill whenever you are about to create ANY chart, graph, plot, dashboard, or data visualization, in ANY output medium — an HTML or React artifact, inline SVG, plotting code in any library (matplotlib, plotly, d3, Recharts, …), an image/PNG you will render and upload, or a chart shared into Slack. Read it BEFORE writing the first line of chart code, choosing chart colors, building a stat tile / meter / KPI row, or laying out a dashboard. When the destination is a first-party document connector (host-designated, never self-described) that renders live charts, hand it the rows (inline, or as an uploaded data file the chart cites) rather than a rendered PNG/SVG — a picture of a chart loses hover, data inspection and per-value comments. Produces visualizations that read as one system — elegant, accessible, consistent in light and dark — using a brand-neutral placeholder palette you swap for your own. Teaches a design-system-agnostic method: a form heuristic, a color formula with a runnable validator, mark specs, and interaction rules. A validated default palette is documented in `references/palette.md` — swap that file's values for your brand's. Triggers on: "chart", "graph", "plot", "data viz", "visualization", "dashboard", "analytics", "visualize data", "categorical colors", "sequential / diverging palette", "stat tile", "sparkline", "heatmap", "legend", "axis", "tooltip", "chart colors", "color by series".

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks6.9万2026年10月12日 更新

READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.7万2026年10月4日 更新

Optimize Remotion Studio render performance by minimizing frame-reactive component surfaces, preferring imperative timeline state reads, and memoizing stable render boundaries. Use when code reads the current frame with `useTimelinePosition()` or components unnecessarily render on every frame.

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/remotion6.4万2026年10月12日 更新

Capture and analyze Remotion Studio React render profiles through development-only WebMCP tools. Use when diagnosing unnecessary re-renders, slow commits, frame-reactive component trees, or when comparing render performance before and after a change.

日本語の概要は準備中です。原文の説明を表示しています。

remotion-dev/remotion6.4万2026年10月12日 更新

Use the HyperFrames CLI development loop: init, add, catalog, capture, lint, check, snapshot, compare, grade-compare, preview, play, present, beats, keyframes, single or batch render, publish, cloud, cloudrun, feedback, lambda, doctor, browser, info, upgrade, skills, compositions, timeline, history, clean, docs, benchmark, telemetry, transcribe, auth, tts, and remove-background. Also use when diagnosing build or render failures. validate, inspect, and layout are deprecated aliases; use check. Covers local, HeyGen-hosted cloud, AWS Lambda, and Google Cloud Run rendering.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/hyperframes6.2万2026年10月12日 更新

Add or verify a model's chat prompt rendering and tokenization in rust/sglang-processor so it matches SGLang's Python serving path exactly (same prompt text, same token ids). Use when adding a model to sglang-processor, porting a model's rendering from sgl-router, bumping Dynamo's renderer, or debugging a processor-vs-Python prompt mismatch.

日本語の概要は準備中です。原文の説明を表示しています。

sgl-project/sglang3.7万2026年10月12日 更新

Re-run or deepen the agent's identity interview. Drives the SHARED bootstrap answer bank (state/interview.json) via `gbrain bootstrap interview --set/--show/--confirm`, then re-renders the identity files with `gbrain bootstrap render --only <FILE> --force`. One answer store, two surfaces: first-boot bootstrap and this re-run skill write the same bank, so an updated answer flows into SOUL.md, USER.md, ACCESS_POLICY.md, and HEARTBEAT.md without hand-editing rendered files. Every answer is the user's own words — never invented.

日本語の概要は準備中です。原文の説明を表示しています。

garrytan/gbrain3.1万2026年10月12日 更新

Token-hygiene audit of the always-loaded context stack — CLAUDE.md, AGENTS.md, auto-memory MEMORY.md, and the bootstrap-rendered identity files (SOUL.md, USER.md, ACCESS_POLICY.md, HEARTBEAT.md) or their harness equivalents. Finds redundancy, contradictions, stale content, compression candidates, and skill-extraction candidates; produces a ranked action list sorted by token savings with a risk class per finding. REPORT-ONLY: this skill never edits any audited file. Recommendations for bootstrap-rendered files target the interview answer bank / templates, never the rendered output. Judging routes through `gbrain eval cross-modal` (single cheap model by default; full multi-model panel is explicit opt-in).

日本語の概要は準備中です。原文の説明を表示しています。

garrytan/gbrain3.1万2026年10月12日 更新

Remotion

無料

Creates programmatic video with React via Remotion — compositions, sequences, and motion graphics animated with useCurrentFrame() and rendered to MP4. USE WHEN video, animation, motion graphics, video rendering, React video, render video, animate content, make a short, create animations, video overlay, explainer video, animated explainer, content to video, programmatic video. NOT FOR static images, diagrams, or illustrations (use Art), tight-cut filler removal from raw talking-head recordings (that is video editing, not motion graphics), or audio-only podcast cleaning (use AudioEditor).

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新

codegen

無料

Code generation utilities for json-render. Use when generating code from UI specs, building custom code exporters, traversing specs, or serializing props for @json-render/codegen.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

Pre-built shadcn-svelte components for json-render Svelte apps. Use when working with @json-render/shadcn-svelte, adding standard UI components to a Svelte catalog, or building Svelte web UIs with shadcn-svelte + Tailwind CSS components.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

Pre-built custom directives for json-render — formatting, math, string manipulation, and i18n. Use when working with @json-render/directives, defining custom directives with defineDirective, or adding $format, $math, $concat, $count, $truncate, $pluralize, $join, or $t to specs.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

yaml

無料

YAML wire format for json-render with streaming parser, prompt generation, and AI SDK transform. Use when working with @json-render/yaml, YAML-based spec streaming, yaml-spec/yaml-edit fences, or YAML prompt generation.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

core

無料

Core package for defining schemas, catalogs, and AI prompt generation for json-render. Use when working with @json-render/core, defining schemas, creating catalogs, or building JSON specs for UI/video generation.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

shadcn

無料

Pre-built shadcn/ui components for json-render. Use when working with @json-render/shadcn, adding standard UI components to a catalog, or building web UIs with Radix UI + Tailwind CSS components.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

Build JSON-defined TanStack Start applications with @json-render/tanstack-start. Use for Start route specs, splat routing, SSR loaders, head metadata, layouts, and client navigation. Do not use for generic TanStack Router apps that do not use json-render.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/json-render1.9万2026年10月11日 更新

Use when rendering portrait videos with KrillinAI CLI, including converting source video to vertical format, adding short bilingual subtitles, rendering dubbed vertical videos, and checking vertical subtitle readability.

日本語の概要は準備中です。原文の説明を表示しています。

krillinai/OpenCreator1.3万2026年10月11日 更新

Expert Mermaid diagram creation, validation, and rendering with dual-engine output (SVG/PNG/ASCII). Supports all 20+ diagram types including C4 architecture, AWS architecture-beta with service icons, flowcharts, sequence, ERD, state, class, mindmap, timeline, git graph, sankey, and more. Features code-to-diagram analysis, batch rendering, 15+ themes, and syntax validation. Use when users ask to create diagrams, visualize architecture, render mermaid files, generate ASCII diagrams, document system flows, model databases, draw AWS infrastructure, analyze code structure, or anything involving "mermaid", "diagram", "flowchart", "architecture diagram", "sequence diagram", "ERD", "C4", "ASCII diagram". Do NOT use for non-Mermaid image generation, data plotting with chart libraries, or general documentation writing.

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0512026年10月9日 更新

Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7222026年10月6日 更新

Create or review Blazor components (.razor files) with correct architecture. USE FOR: writing new Blazor components that do NOT involve JavaScript interop, implementing parameters and EventCallback, RenderFragment slots, component lifecycle (OnInitializedAsync, OnParametersSet), async patterns, IAsyncDisposable, CancellationToken, CSS isolation, code-behind. DO NOT USE FOR: creating new projects (use create-blazor-project), JavaScript interop or calling browser APIs from Blazor (use use-js-interop), forms and validation (use collect-user-input), prerendering issues (use support-prerendering), HTTP data fetching patterns (use fetch-and-send-data), coordinating state between unrelated components (use coordinate-components).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6122026年10月12日 更新

Call APIs, load data into components, and handle the async lifecycle in Blazor. USE FOR fetching data from a backend, submitting data to an API, displaying loading/error states, registering HttpClient, building service abstractions for Auto/WebAssembly render modes. DO NOT USE for form validation (see collect-user-input), prerendering persistence (see support-prerendering), or project scaffolding (see create-blazor-project).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6122026年10月12日 更新

Share state between components that don't have a direct parent-child parameter relationship, using cascading values, scoped services with change events, or CascadingValueSource via DI. USE WHEN the user needs a CascadingParameter or CascadingValue that works across render mode boundaries, a shopping cart or notification count accessible from multiple pages, a theme or user preference cascaded app-wide, or when components in different parts of the tree must react when shared data changes. Also USE WHEN cascading values aren't reaching interactive children in per-page interactivity mode, or when the user needs to understand scoped vs singleton service lifetime for state on Blazor Server. DO NOT USE for direct parent-child parameter passing or EventCallback (see author-component), for persisting state across prerender-to-interactive transitions (see support-prerendering), or for service abstractions for data fetching in Auto/WebAssembly (see fetch-and-send-data).

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6122026年10月12日 更新

Internal — invoked headlessly by `peon create`; humans should run `peon create` instead. Author and render a brand-new PeonPing draft pack — invoked headlessly as: "Use the peon-ping-create-pack skill to draft a pack: name=<n> flavor=<f> vibe=<v> draft_root=<dir>. Follow the skill exactly." Authors all 7 CESP categories honoring the vibe, writes openpeon.json (draft-stamped) and prompts.json, renders every sound via scripts/pack-render.py, and always ends by telling the human to run `peon eval <name>`.

日本語の概要は準備中です。原文の説明を表示しています。

PeonPing/peon-ping5,0732026年10月7日 更新

Analyze and optimize React component performance issues (slow renders, re-render thrash, laggy lists, expensive computations). Use when asked to profile or improve a React component, reduce re-renders, or speed up UI updates in React apps.

日本語の概要は準備中です。原文の説明を表示しています。

Dimillian/Skills3,9972026年3月30日 更新