touchdesigner-mcp
Control a running TouchDesigner instance via twozero MCP — create operators, set parameters, wire connections, execute Python, build real-time visuals. 36 native tools.
含まれるファイル(23)
- SKILL.md16.5 KB
- references/3d-scene.md10.1 KB
- references/animation.md7.1 KB
- references/audio-reactive.md5.0 KB
- references/dat-scripting.md11.3 KB
- references/external-data.md9.0 KB
- references/geometry-comp.md3.5 KB
- references/glsl.md3.5 KB
- references/layout-compositor.md3.5 KB
- references/mcp-tools.md29.8 KB
- references/midi-osc.md7.2 KB
- references/network-patterns.md32.8 KB
- references/operator-tips.md3.5 KB
- references/operators.md14.4 KB
- references/panel-ui.md9.9 KB
- references/particles.md8.6 KB
- references/pitfalls.md30.6 KB
- references/postfx.md4.5 KB
- references/projection-mapping.md7.9 KB
- references/python-api.md12.2 KB
- references/replicator.md8.0 KB
- references/troubleshooting.md7.5 KB
- scripts/setup.sh3.7 KB
SKILL.md(原文)
インストールする前に、エージェントに与えられる指示の中身を確認できます。
TouchDesigner Integration (twozero MCP)
CRITICAL RULES
- NEVER guess parameter names. Call
td_get_par_infofor the op type FIRST. Your training data is wrong for TD 2025.32. - If
tdAttributeErrorfires, STOP. Calltd_get_operator_infoon the failing node before continuing. - NEVER hardcode absolute paths in script callbacks. Use
me.parent()/scriptOp.parent(). - Prefer native MCP tools over td_execute_python. Use
td_create_operator,td_set_operator_pars,td_get_errorsetc. Only fall back totd_execute_pythonfor complex multi-step logic. - Call
td_get_hintsbefore building. It returns patterns specific to the op type you're working with.
Architecture
Hermes Agent -> MCP (Streamable HTTP) -> twozero.tox (port 40404) -> TD Python
TouchDesigner runs on Windows and macOS only — there is no Linux build, so
the standard localhost workflow cannot work on Linux. (A Hermes host can still
drive TD on ANOTHER machine by pointing the mcp_servers.touchdesigner url at
that machine's IP, but TD itself must live on Windows/macOS and twozero binds
localhost by default — the TD machine has to forward the port.)
36 native tools. Free plugin (no payment/license — confirmed April 2026).
TouchDesigner Non-Commercial is free too (requires a free derivative.ca
account to activate).
Context-aware (knows selected OP, current network).
Hub health check: GET http://localhost:40404/mcp returns JSON with instance PID, project name, TD version.
Setup
This skill ships inside the touchdesigner Hermes plugin together with the MCP
server entry. Install and enable the plugin from the Nous plugin catalog:
hermes plugins install touchdesigner # catalog name
hermes plugins enable td # plugin (manifest) name
Enabling the plugin registers the twozero MCP server (http://127.0.0.1:40404/mcp)
for every new session — nothing is written to mcp_servers in config.yaml.
All 36 twozero tools register. Treat these two groups as opt-in and use them
only when the user explicitly asks:
- desktop input automation:
td_input_execute,td_input_status,td_input_clear,td_op_screen_rect,td_click_screen_point,td_screen_point_to_global,td_get_screen_screenshot(synthesizes real mouse/keyboard events and captures the user's whole screen) - admin/dev:
td_project_quit(saves and closes the user's project),td_test_session(exports chat transcripts / submits reports to the vendor hub),td_dev_log,td_clear_dev_log(Devmode only)
The optional helper script checks TD, downloads twozero.tox, and health-checks the port:
bash "${HERMES_SKILL_DIR}/scripts/setup.sh"
Manual steps (one-time, cannot be automated)
- Drag
~/Downloads/twozero.toxinto the TD network editor → click Install - Enable MCP: click twozero icon → Settings → mcp → "auto start MCP" → Yes
- Restart Hermes session to pick up the new MCP server
After setup, verify:
nc -z 127.0.0.1 40404 && echo "twozero MCP: READY"
Migrating from the old manual setup: earlier versions of this skill wrote a
twozero_tdentry intomcp_servers(orhermes mcp install touchdesignerwrote atouchdesignerentry). Remove those from~/.hermes/config.yamlso the server isn't loaded twice under two names.
Environment Notes
- Non-Commercial TD caps resolution at 1280×1280. Use
outputresolution = 'custom'and set width/height explicitly. - Codecs:
prores(preferred on macOS) ormjpaas fallback. H.264/H.265/AV1 require a Commercial license. - Always call
td_get_par_infobefore setting params — names vary by TD version (see CRITICAL RULES #1).
Workflow
Step 0: Discover (before building anything)
Call td_get_par_info with op_type for each type you plan to use.
Call td_get_hints with the topic you're building (e.g. "glsl", "audio reactive", "feedback").
Call td_get_focus to see where the user is and what's selected.
Call td_get_network to see what already exists.
No temp nodes, no cleanup. This replaces the old discovery dance entirely.
Step 1: Clean + Build
IMPORTANT: Split cleanup and creation into SEPARATE MCP calls. Destroying and recreating same-named nodes in one td_execute_python script causes "Invalid OP object" errors. See pitfalls #11b.
Use td_create_operator for each node (handles viewport positioning automatically):
td_create_operator(type="noiseTOP", parent="/project1", name="bg", parameters={"resolutionw": 1280, "resolutionh": 720})
td_create_operator(type="levelTOP", parent="/project1", name="brightness")
td_create_operator(type="nullTOP", parent="/project1", name="out")
For bulk creation or wiring, use td_execute_python:
# td_execute_python script:
root = op('/project1')
nodes = []
for name, optype in [('bg', noiseTOP), ('fx', levelTOP), ('out', nullTOP)]:
n = root.create(optype, name)
nodes.append(n.path)
# Wire chain
for i in range(len(nodes)-1):
op(nodes[i]).outputConnectors[0].connect(op(nodes[i+1]).inputConnectors[0])
result = {'created': nodes}
Step 2: Set Parameters
Prefer the native tool (validates params, won't crash):
td_set_operator_pars(path="/project1/bg", parameters={"roughness": 0.6, "monochrome": true})
For expressions or modes, use td_execute_python:
op('/project1/time_driver').par.colorr.expr = "absTime.seconds % 1000.0"
Step 3: Wire
Use td_execute_python — no native wire tool exists:
op('/project1/bg').outputConnectors[0].connect(op('/project1/fx').inputConnectors[0])
Step 4: Verify
td_get_errors(path="/project1", recursive=true)
td_get_perf()
td_get_operator_info(path="/project1/out", detail="full")
Step 5: Display / Capture
td_get_screenshot(path="/project1/out")
Or open a window via script:
win = op('/project1').create(windowCOMP, 'display')
win.par.winop = op('/project1/out').path
win.par.winw = 1280; win.par.winh = 720
win.par.winopen.pulse()
MCP Tool Quick Reference
Core (use these most):
| Tool | What |
|---|---|
td_execute_python | Run arbitrary Python in TD. Full API access. |
td_create_operator | Create node with params + auto-positioning |
td_set_operator_pars | Set params safely (validates, won't crash) |
td_get_operator_info | Inspect one node: connections, params, errors |
td_get_operators_info | Inspect multiple nodes in one call |
td_get_network | See network structure at a path |
td_get_errors | Find errors/warnings recursively |
td_get_par_info | Get param names for an OP type (replaces discovery) |
td_get_hints | Get patterns/tips before building |
td_get_focus | What network is open, what's selected |
Read/Write:
| Tool | What |
|---|---|
td_read_dat | Read DAT text content |
td_write_dat | Write/patch DAT content |
td_read_chop | Read CHOP channel values |
td_read_textport | Read TD console output |
Visual:
| Tool | What |
|---|---|
td_get_screenshot | Capture one OP viewer to file |
td_get_screenshots | Capture multiple OPs at once |
td_get_screen_screenshot | Capture actual screen via TD |
td_navigate_to | Jump network editor to an OP |
Search:
| Tool | What |
|---|---|
td_find_op | Find ops by name/type across project |
td_search | Search code, expressions, string params |
System:
| Tool | What |
|---|---|
td_get_perf | Performance profiling (FPS, slow ops) |
td_list_instances | List all running TD instances |
td_get_docs | In-depth docs on a TD topic |
td_agents_md | Read/write per-COMP markdown docs |
td_reinit_extension | Reload extension after code edit |
td_clear_textport | Clear console before debug session |
Input Automation:
| Tool | What |
|---|---|
td_input_execute | Send mouse/keyboard to TD |
td_input_status | Poll input queue status |
td_input_clear | Stop input automation |
td_op_screen_rect | Get screen coords of a node |
td_click_screen_point | Click a point in a screenshot |
td_screen_point_to_global | Convert screenshot pixel to absolute screen coords |
The table above covers the 32 tools used in typical creative workflows. The remaining 4 tools (td_project_quit, td_test_session, td_dev_log, td_clear_dev_log) are admin/dev-mode utilities — see references/mcp-tools.md for the full 36-tool reference with complete parameter schemas.
Key Implementation Rules
GLSL time: No uTDCurrentTime in GLSL TOP. Use the Values page:
# Call td_get_par_info(op_type="glslTOP") first to confirm param names
td_set_operator_pars(path="/project1/shader", parameters={"value0name": "uTime"})
# Then set expression via script:
# op('/project1/shader').par.value0.expr = "absTime.seconds"
# In GLSL: uniform float uTime;
Fallback: Constant TOP in rgba32float format (8-bit clamps to 0-1, freezing the shader).
Feedback TOP: Use top parameter reference, not direct input wire. "Not enough sources" resolves after first cook. "Cook dependency loop" warning is expected.
Resolution: Non-Commercial caps at 1280×1280. Use outputresolution = 'custom'.
Large shaders: Write GLSL to /tmp/file.glsl, then use td_write_dat or td_execute_python to load.
Vertex/Point access (TD 2025.32): point.P[0], point.P[1], point.P[2] — NOT .x, .y, .z.
Extensions: ext0object format is "op('./datName').module.ClassName(me)" in CONSTANT mode. After editing extension code with td_write_dat, call td_reinit_extension.
Script callbacks: ALWAYS use relative paths via me.parent() / scriptOp.parent().
Cleaning nodes: Always list(root.children) before iterating + child.valid check.
Recording / Exporting Video
# via td_execute_python:
root = op('/project1')
rec = root.create(moviefileoutTOP, 'recorder')
op('/project1/out').outputConnectors[0].connect(rec.inputConnectors[0])
rec.par.type = 'movie'
rec.par.file = '/tmp/output.mov'
rec.par.videocodec = 'prores' # Apple ProRes — NOT license-restricted on macOS
rec.par.record = True # start
# rec.par.record = False # stop (call separately later)
H.264/H.265/AV1 need Commercial license. Use prores on macOS or mjpa as fallback.
Extract frames: ffmpeg -i /tmp/output.mov -vframes 120 /tmp/frames/frame_%06d.png
TOP.save() is useless for animation — captures same GPU texture every time. Always use MovieFileOut.
Before Recording: Checklist
- Verify FPS > 0 via
td_get_perf. If FPS=0 the recording will be empty. See pitfalls #38-39. - Verify shader output is not black via
td_get_screenshot. Black output = shader error or missing input. See pitfalls #8, #40. - If recording with audio: cue audio to start first, then delay recording by 3 frames. See pitfalls #19.
- Set output path before starting record — setting both in the same script can race.
Audio-Reactive GLSL (Proven Recipe)
Correct signal chain (tested April 2026)
AudioFileIn CHOP (playmode=sequential)
→ AudioSpectrum CHOP (FFT=512, outputmenu=setmanually, outlength=256, timeslice=ON)
→ Math CHOP (gain=10)
→ CHOP to TOP (dataformat=r, layout=rowscropped)
→ GLSL TOP input 1 (spectrum texture, 256x2)
Constant TOP (rgba32float, time) → GLSL TOP input 0
GLSL TOP → Null TOP → MovieFileOut
Critical audio-reactive rules (empirically verified)
- TimeSlice must stay ON for AudioSpectrum. OFF = processes entire audio file → 24000+ samples → CHOP to TOP overflow.
- Set Output Length manually to 256 via
outputmenu='setmanually'andoutlength=256. Default outputs 22050 samples. - DO NOT use Lag CHOP for spectrum smoothing. Lag CHOP operates in timeslice mode and expands 256 samples to 2400+, averaging all values to near-zero (~1e-06). The shader receives no usable data. This was the #1 audio sync failure in testing.
- DO NOT use Filter CHOP either — same timeslice expansion problem with spectrum data.
- Smoothing belongs in the GLSL shader if needed, via temporal lerp with a feedback texture:
mix(prevValue, newValue, 0.3). This gives frame-perfect sync with zero pipeline latency. - CHOP to TOP dataformat = 'r', layout = 'rowscropped'. Spectrum output is 256x2 (stereo). Sample at y=0.25 for first channel.
- Math gain = 10 (not 5). Raw spectrum values are ~0.19 in bass range. Gain of 10 gives usable ~5.0 for the shader.
- No Resample CHOP needed. Control output size via AudioSpectrum's
outlengthparam directly.
GLSL spectrum sampling
// Input 0 = time (1x1 rgba32float), Input 1 = spectrum (256x2)
float iTime = texture(sTD2DInputs[0], vec2(0.5)).r;
// Sample multiple points per band and average for stability:
// NOTE: y=0.25 for first channel (stereo texture is 256x2, first row center is 0.25)
float bass = (texture(sTD2DInputs[1], vec2(0.02, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.05, 0.25)).r) / 2.0;
float mid = (texture(sTD2DInputs[1], vec2(0.2, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.35, 0.25)).r) / 2.0;
float hi = (texture(sTD2DInputs[1], vec2(0.6, 0.25)).r +
texture(sTD2DInputs[1], vec2(0.8, 0.25)).r) / 2.0;
See references/network-patterns.md for complete build scripts + shader code.
Operator Quick Reference
| Family | Color | Python class / MCP type | Suffix |
|---|---|---|---|
| TOP | Purple | noiseTOP, glslTOP, compositeTOP, levelTop, blurTOP, textTOP, nullTOP | TOP |
| CHOP | Green | audiofileinCHOP, audiospectrumCHOP, mathCHOP, lfoCHOP, constantCHOP | CHOP |
| SOP | Blue | gridSOP, sphereSOP, transformSOP, noiseSOP | SOP |
| DAT | White | textDAT, tableDAT, scriptDAT, webserverDAT | DAT |
| MAT | Yellow | phongMAT, pbrMAT, glslMAT, constMAT | MAT |
| COMP | Gray | geometryCOMP, containerCOMP, cameraCOMP, lightCOMP, windowCOMP | COMP |
Security Notes
- MCP runs on localhost only (port 40404). No authentication — any local process can send commands.
td_execute_pythonhas unrestricted access to the TD Python environment and filesystem as the TD process user.setup.shdownloads twozero.tox from the official 404zero.com URL. Verify the download if concerned.- The skill never sends data outside localhost. All MCP communication is local.
References
| File | What |
|---|---|
references/pitfalls.md | Hard-won lessons from real sessions |
references/operators.md | All operator families with params and use cases |
references/network-patterns.md | Recipes: audio-reactive, generative, GLSL, instancing |
references/mcp-tools.md | Full twozero MCP tool parameter schemas |
references/python-api.md | TD Python: op(), scripting, extensions |
references/troubleshooting.md | Connection diagnostics, debugging |
references/glsl.md | GLSL uniforms, built-in functions, shader templates |
references/postfx.md | Post-FX: bloom, CRT, chromatic aberration, feedback glow |
references/layout-compositor.md | HUD layout patterns, panel grids, BSP-style layouts |
references/operator-tips.md | Wireframe rendering, feedback TOP setup |
references/geometry-comp.md | Geometry COMP: instancing, POP vs SOP, morphing |
references/audio-reactive.md | Audio band extraction, beat detection, envelope following |
references/animation.md | LFOs, timers, keyframes, easing, expression-driven motion |
references/midi-osc.md | MIDI/OSC controllers, TouchOSC, multi-machine sync |
references/particles.md | POPs and legacy particleSOP — emission, forces, collisions |
references/projection-mapping.md | Multi-window output, corner pin, mesh warp, edge blending |
references/external-data.md | HTTP, WebSocket, MQTT, Serial, TCP, webserverDAT |
references/panel-ui.md | Custom params, panel COMPs, button/slider/field, panelExecuteDAT |
references/replicator.md | replicatorCOMP — data-driven cloning, layouts, callbacks |
references/dat-scripting.md | Execute DAT family — chop/dat/parameter/panel/op/executeDAT |
references/3d-scene.md | Lighting rigs, shadows, IBL/cubemaps, multi-camera, PBR |
scripts/setup.sh | Automated setup script |
You're not writing code. You're conducting light.
レビュー
まだレビューはありません。使ってみた感想をお寄せください。